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Statcraft 2 Tip: Playing Zerg on Battlenet

July 11, 2010
By admin

So you are considering playing Zerg in Starcraft 2? There are certainly a few things you should get to know first, each race has it’s strengths and weaknesses and I’m going to show you what is good and what is not so good about playing Zerg so you can make an educated choice when choosing your race.
Zerg is a very fun race to play because they are designed to be a mass-producing type of race. Unlike Protoss and Terran a Zerg player needs to have a constant stream of units being produced and sent into battle. The Terran and Protoss races are all about making the best units to counter whatever they are fighting. Zerg is like this as well but not to the degree that Terran and Protoss are. We only have a few selections when it comes to units but we are setup to pump out units much faster. Of course this requires more minerals and gas then the other races so a Zerg player must be expand early and often in a game which makes it more complicated and chaotic then with the other races.
Zerg has a weakness defending against an air attack early on in the game so this has caused us problems on battlenet recently but there are things we can do to help with this. We also have weaker air attack units then the other races. Mutalisks are good at scouting but do poorly in battles against good anti air units so we mainly use ground units for the large attacks.
Overall I love playing Zerg but they are hard to learn and you must good at managing the chaos which is just part of playing the Zerg. However, if you get the hang of playing them is very rewarding as there is no better feeling the sending your mass hydralisks and roaches to dominate your opponent!

As the release date nears, and the beta become more wide spread, it is becoming more important to learn each of the player’s weaknesses.

Learn More Starcraft 2 Advanced Strategy

StarCraft 2 Tip: Zerg vs Protoss Tactics that Work!

July 9, 2010
By rbeach

Playing against a good Zerg player can be difficult against any of the other players. However, with the right units a Protoss player can learn to beat the Zerg down. The key to winning this type of game is know what stragity the Zerg player is using. Scouting becomes the most important think you can do in the beginning of the game. You need to know what units they are going to send at you, so I would recommend getting an observer pretty early on in the game. If he is making a lot of zerglings you need to build a colossus or 2 really fast and they will make short work of the zerglings. You also need to make sure you have a few zealots and stalkers to defend the colossus from attacks. If he is using a lot of roaches and hydralisks then you should build immortals as they do very well against roaches and hydras. If he is dumb enough to try and attack you with mutalisks then just build up a bunch of stalkers and you should have no trouble taking them out. Those 3 are the main attacks that a good Zerg player with use against you. So you see winning this type of game is pretty straightforward.

Of course there is one other major option that a Zerg player can use and that is building infestors. A good Zerg player with infestors can be a big problem for us so keep an eye out for these and if you see them coming the smartest thing to do is build some air units such as void rays or phoenix to handle the infestors from the air. If you follow this guide and learn the strenghts and weaknesses of your units then beating even a very good Zerg player can be a breeze. Good luck and I hope to see you on battlenet soon!

Learn More Starcraft 2 Advanced Strategy

StarCraft 2 Tips: Getting Ready for The Zerging Rush!

July 9, 2010
By rbeach

The Zerg are more dangerous than ever this time around. Every time we start a game against a Zerg, the very first thing you need to be ready for is the zergling rush. This nasty speed upgraded zergling rush can wipe you out in the first moments of any battle. A good Zerg player can win the game by just using zerglings and banelings. This guide will show you how to be ready for and defeat this type of attack.

The great Zerg players on bnet right now have learned how to effectively use zerglings to harass us and run by our army to take out our suvs. This can be a devastating blow to our economy which will in turn cause us to fall behind in mineral gathering and cost us the game. One thing we can do of course is use supply depots to block off the entrance to our base but this will not stop a good Zerg player as they can use banelings to blow through the supply depots very quickly and run in with the speedlings.

The answer is to build hellions. Hellions are excellent at wiping out groups of zerglings and they move just as fast as the zerglings do so you will be able to keep up with them. Of course to make hellions so early in the game you will need to build a factory pretty quickly and start creating them out as soon as you know the Zerg player is using a lot of zerglings and banelings. If you use this method against a zergling attack you will have no problem taking out even an excellent Zerg player.

Learn More Starcraft 2 Advanced Strategy

The ZERG Are Back To Finish The Job Thay Started!

July 9, 2010
By rbeach

The Zerg are back to finish the job they started, to wipe us out. There here and there ready for the next battle. Are you? You better get ready because the fighting has started in beta, and the war is on for real on July 27, 2010 the release date for Starcraft2.

StarCraft 2 Is About Out of Beta Testing – Have a Look Inside!

July 9, 2010
By admin

The Great action game Strarcraft is back with Stracraft2. Have a look inside the Beta2 demo above in multi-player mode. This is going to be a great game with many new features and enhancements. The release date is set for July 27,2010 and it is rumored if you preorder a copy at Game Stop they will give you a free beta key to download you own compy right them. Have a look and get started. We will all be waiting to kick you ass online soon.



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World of Warcraft Cheats, Tips, and Tricks. Play Like an Expert!

February 2, 2010
By admin

There are a lot of raiding guides on the Internet and they all claim to provide the best, biggest and most thorough routes through the different aspects of end-game content. But, the truth is that many of them are incomplete, poorly written, or hard to understand for noobs. While I’m not exactly in that last category, I remember when I was and it was tough going. Finding someone who understand what a noob knows and doesn’t know and can write for them is tough.

So, when I found out about T Dub Sanders’ new PvE Bible, I was excited to see what he could do with all that bulky end-game content. After all, with dozens of different encounters, hundreds of different modes, and thousands of different group compositions, there are a lot of different little details you can get snagged on in a raid.
And T Dub is the guy who everyone knows can pull it all together. His PvP guide is still the biggest and best one on the Internet, months after its release. He has even further grown his profile with his monthly Warcraft Formula updates and now he has the PvE Bible which I think we all know will be a big success.

But, the real questions is whether or not the guide is going to be worth the purchase price. Is this thing as good as we are all assuming it should be?

The answer is a big resounding yes. T Dub Saunders is a big star in the WoW guide community and he’s gotten there by showing that he has an eye for detail and a skill for the game that is nearly unmatched by his peers. The result is the PvE Bible.

Just to give you a quick idea of everything he throws in, this thing is complete with every single encounter in WotLK content up through patch 3.2 and is currently being updated for the new Onyxia encounter and the upcoming Icecrown Citadel. The guide is massive too – over 300 pages of solid content, all of it written with the deft hand of someone who understands what it takes to truly get through a raid with a group in mind (not just a single role). If you need a raiding guide, don’t settle for the cruddy free stuff floating around out there. Check out what T Dub is offering with his PvE Bible – trust me, you won’t regret it.

When you start raiding for the first time, the biggest culture shock many players face is the fact that the character style they’re used to playing might not be good enough for the raid leader. There are players who, as Paladins, Druids, Warlocks, or Priests might be required to shift their talent specs, their style of play or their location in the raid according to who shows up on raid night and how many players are going into the raid. If you want to be drawn upon as much as possible and to prove that you are worth the efforts of your guild leaders, you need to be flexible and willing (plus able) to adapt quickly.

How Will You Adapt

To be fair, some classes don’t need to adapt all that much. Mages, Warlocks, and Warriors are not going to be asked to change what they do. They have roles in a raid that don’t change all that much. They might be asked to get a certain ability ready or to make certain items, but they’re not going to need to move. A Warrior with Protection spec is usually a tank, and Mages and Warlocks are always DPS (though Warlocks might on occasion prove useful as ranged OTs for short spurts).

However, those of you out there with hybrid classes such as the Paladin, Druid, Shaman, or Death Knight (and sometimes Priest), will find that your role in the fight becomes much more fluid. In some fights, a DK or Druid might prove to be a more effective tank for resistance reasons while Shamans might be great at support in one fight and work as off healers in another fight.

The long and short of it is that if you have abilities that work for tanking, dps and healing together on your character, you should be ready to use any of them at any time.

How Will I Know to Switch

In a raid, once the fight is started, you’ll almost always have a set position to work on. You’re not going to be tanking for one trash mob, then DPS for the next and then Healing on a boss. But, between bosses or instances as a whole, you might find that the needs of your raid party change and that is when you should be willing to switch.

Of course, you need to be honest. If you know nothing about DK tanking (it’s a tough role), you should say so upfront. Everyone in that raiding party is going to rely on the tank to keep them alive (by staying alive). If you fail to do that one thing repeatedly even when you claim to know what you are doing, your peers may not be pleased.

Another Kind of Computer Game

December 13, 2009
By rbeach

 by: Allan T Price

The term computer game might have one more meaning than you realize.

You are familiar with one kind, games that run on computers? They are set in eras from prehistoric and Roman times up to the present, and into various wonderful and depressing future worlds.

There are also games in the physical world, played with pens and paper and imagination which involve the characters doing things in the virtual world of the Internet. Players, and the referee, sit with pen and paper pretending to be using computers. Instead of clicking a mouse to make a computer barbarian use his sword, these gamers roll dice to have their character ‘Google’ their enemy’s name, or hack into their computer.

Yes, this seem ludicrous even to me, and I’ve done it.

Remember, paper-and-pen role-playing games have evolved since their invention, just like personal computers and computer games. So, while the popular media is portraying the equivalent of ‘Pong’, gamers are playing the pen-and-paper equivalent of Myst or Dark Age of Camelot.

One of the better game systems in my opinion is The Storyteller System from White Wolf Game Studios. Mostly set in modern times, they feature werewolves called Glasswalkers who are proud of being hi-tech and fond of mobile phones and personal organizers. Another game, Mage the Ascension, features a group called the Virtual Adepts who try to help humanity and change the world for the better using computers and the Internet: Just like some people in the ‘real world’. I’m sure Virtual Adepts would love the idea of giving African children wind-up laptops.

But remember, Mage is ABOUT computers, not ON computer. Players and the referee just pretend to be using the Internet, using dice and imagination.

Of course like the rest of the world, Mage exists in the virtual world too. The storyteller games, and White Wolf, have websites devoted to them, both official and fan-based. There is a remarkable amount of good information about Mage available online.

So, you’ll find websites about how to pretend to surf the Internet, or create a website using a pen, paper, dice and your imagination. Or buy printed books online to help you play your Virtual Adept’s online adventures. You can also probably buy the same books in PDF format. This is useful if you use your laptop instead of pen and paper, as my friend Jess does.

I’m amused to imagine someone using their laptop to play Dark Age of Camelot, swinging swords in a computer generated world, while waiting for their fellow Mage players to arrive at their house. Then, when their friends ‘physically’ arrive, logging off and using their computer and a handful of dice to pretend to surf the web as a virtual adept.

About The Author

Allan T. Price

www.m6.net

Allan T. Price is a creative writer working at M6.Net: ‘The web-hosting company for humans.’ M6.Net is working hard to help humanity experience the power and freedom to develop their own part of the Internet, to share their information and connect with anyone, anywhere, anytime.